LEADER 00000cam a2200277 a 4500
001 u33541
001 34293
003 SIRSI
005 20120306112300.0
008 07032 s2008 xxua00000bc000000100eng0d
020 9780125320009 (hbk.)
020 0125320000 (hbk.)
049 JURF
050 4 TR897.7|b.P36 2008
100 1 Parent, Rick
245 10 Computer animation :|balgorithms and techniques /|cRick
Parent.
250 2nd ed
260 San Francisco :|bMorgan Kaufmann Publishers,|c2008
300 xxii, 593 p. :|bill. (some col.) ;|c25 cm.
500 Previous ed.: 2001.
504 Includes bibliographical references and index.
505 0 1. Introduction : Perception ; The heritage of animation ;
Animation production ; Computer animation production ; A
brief history of computer animation -- 2. Technical
background : Spaces and transformations ; Orientation
representation -- 3. Interpolating values : Interpolation
; Controlling the motion of a point along a curve ;
Interpolation of orientations ; Working with paths -- 4.
Interpolation-based animation : Key-frame systems ;
Animation languages ; Deforming objects ; Three-
dimensional shape interpolation ; Morphing (two-
dimensional) -- 5. Kinematic linkages : Hierarchical
modeling ; Forward kinematics ; Inverse kinematics -- 6.
Motion capture : Motion capture technologies ; Processing
the images ; Camera calibration ; Three-dimensional
position reconstruction ; Fitting to the skeleton ; Output
from motion capture systems ; Manipulating motion capture
data -- 7. Physically based animation : Basic physics: a
review ; Spring meshes ; Partial systems ; Rigid body
simulations ; Enforcing soft and hard constraints -- 8.
Fluids: Liquids & gases : Specific fluid models ;
Computational fluid dynamics -- 9. Modeling and animating
human figures : Overview of virtual human representation ;
Reaching and grasping ; Walking ; Getting dressed up --
10. Facial animation : The human face ; Facial models ;
Animating the face ; Lip-sync animation -- 11. Modeling
behavior : Knowing the environment ; Aggregate behavior ;
Primitive behaviors ; Modeling intelligent behavior ;
Crowd management -- 12 Special models for animation :
Implicit surfaces ; Plants ; Subdivision surfaces -- App.
A. Rendering issues : Double buffering ; Compositing ;
Displaying moving objects: motion blur ; Drop shadows ;
Billboarding and impostors -- App. B. Background
information and techniques : Vectors and matrices ;
Geometric computations ; Transformations ; Denevit and
Hartenberg Representation for linked appendages :
Interpolating and approximating curves ; Randomness ;
Physics primer ; Numerical integration techniques ;
Standards for moving pictures ; Camera calibration.
650 0 Computer animation
856 |3Publisher description|uhttp://www.loc.gov/catdir/
description/els031/2001090620.html
856 |3Table of contents|uhttp://www.loc.gov/catdir/toc/els031/
2001090620.html
Female Library
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TR897.7 .P36 2008 |
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