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LEADER 00000cam a2200277 a 4500 
001    u33541 
001    34293 
003    SIRSI 
005    20120306112300.0 
008    07032 s2008    xxua00000bc000000100eng0d 
020    9780125320009 (hbk.) 
020    0125320000 (hbk.) 
049    JURF 
050  4 TR897.7|b.P36 2008 
100 1  Parent, Rick 
245 10 Computer animation :|balgorithms and techniques /|cRick 
       Parent. 
250    2nd ed 
260    San Francisco :|bMorgan Kaufmann Publishers,|c2008 
300    xxii, 593 p. :|bill. (some col.) ;|c25 cm. 
500    Previous ed.: 2001. 
504    Includes bibliographical references and index. 
505 0  1. Introduction : Perception ; The heritage of animation ;
       Animation production ; Computer animation production ; A 
       brief history of computer animation -- 2. Technical 
       background : Spaces and transformations ; Orientation 
       representation -- 3. Interpolating values : Interpolation 
       ; Controlling the motion of a point along a curve ; 
       Interpolation of orientations ; Working with paths -- 4. 
       Interpolation-based animation : Key-frame systems ; 
       Animation languages ; Deforming objects ; Three-
       dimensional shape interpolation ; Morphing (two-
       dimensional) -- 5. Kinematic linkages : Hierarchical 
       modeling ; Forward kinematics ; Inverse kinematics -- 6. 
       Motion capture : Motion capture technologies ; Processing 
       the images ; Camera calibration ; Three-dimensional 
       position reconstruction ; Fitting to the skeleton ; Output
       from motion capture systems ; Manipulating motion capture 
       data -- 7. Physically based animation : Basic physics: a 
       review ; Spring meshes ; Partial systems ; Rigid body 
       simulations ; Enforcing soft and hard constraints -- 8. 
       Fluids: Liquids & gases : Specific fluid models ; 
       Computational fluid dynamics -- 9. Modeling and animating 
       human figures : Overview of virtual human representation ;
       Reaching and grasping ; Walking ; Getting dressed up -- 
       10. Facial animation : The human face ; Facial models ; 
       Animating the face ; Lip-sync animation -- 11. Modeling 
       behavior : Knowing the environment ; Aggregate behavior ; 
       Primitive behaviors ; Modeling intelligent behavior ; 
       Crowd management -- 12 Special models for animation : 
       Implicit surfaces ; Plants ; Subdivision surfaces -- App. 
       A. Rendering issues : Double buffering ; Compositing ; 
       Displaying moving objects: motion blur ; Drop shadows ; 
       Billboarding and impostors -- App. B. Background 
       information and techniques : Vectors and matrices ; 
       Geometric computations ; Transformations ; Denevit and 
       Hartenberg Representation for linked appendages : 
       Interpolating and approximating curves ; Randomness ; 
       Physics primer ; Numerical integration techniques ; 
       Standards for moving pictures ; Camera calibration. 
650  0 Computer animation 
856    |3Publisher description|uhttp://www.loc.gov/catdir/
       description/els031/2001090620.html 
856    |3Table of contents|uhttp://www.loc.gov/catdir/toc/els031/
       2001090620.html 
Location Call No. Status
 Female Library  TR897.7 .P36 2008    Available